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Revista CD Expert 31
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CD Expert nº 31 Unreal Mission Pack I.iso
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System
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Default.ini
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INI File
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1999-06-11
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7KB
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292 lines
[Registry]
KeyBase=Software
KeyCompany=GT Interactive
KeyProduct=UPak
OleApp=UPak
OleAppDescription=Unreal - Return to Na Pali
OleMapType=Unreal.Map
OleMapDescription=Unreal Map
MimeMapType=application/x-unreal
EditorApp=UnrealEd.exe
[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=Intro1.unr
Host=
Portal=
MapExt=unr
SaveExt=usa
Port=7777
Class=UPak.UPakFemaleOne
[FirstRun]
FirstRun=0
[PackageRemap]
UnrealShare=UnrealI
[Engine.Engine]
GameRenderDevice=GlideDrv.GlideRenderDevice
AudioDevice=Galaxy.GalaxyAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=UPak.UPakConsole
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=SoftDrv.SoftwareRenderDevice
RenderDevice=GlideDrv.GlideRenderDevice
DefaultGame=UPak.UPakSinglePlayer
DefaultServerGame=UPak.UPakGame
ViewportManager=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
[Core.System]
PurgeCacheDays=30
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=..\System\*.u
Paths=..\Maps\UPak\*.unr
Paths=..\Maps\*.unr
Paths=..\Textures\UPak\*.utx
Paths=..\Textures\*.utx
Paths=..\Music\UPak\*.umx
Paths=..\Music\*.umx
Paths=..\Sounds\*.uax
Paths=..\Sounds\int\*.uax
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevSound
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
[Engine.GameEngine]
CacheSizeMegs=4
UseSound=True
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=www.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.telefragged.com MasterServerPort=27500
ServerPackages=Female1skins
ServerPackages=Female2skins
ServerPackages=Male1skins
ServerPackages=Male2skins
ServerPackages=Male3skins
ServerPackages=SkTrooperskins
[WinDrv.WindowsClient]
WindowedViewportX=512
WindowedViewportY=384
FullscreenViewportX=640
FullscreenViewportY=480
Brightness=0.600000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
SkinDetail=High
TextureDetail=High
[Galaxy.GalaxyAudioSubsystem]
UseDirectSound=True
UseFilter=True
UseSurround=False
UseStereo=True
UseCDMusic=False
UseDigitalMusic=True
UseSpatial=False
UseReverb=True
Use3dHardware=False
LowSoundQuality=False
ReverseStereo=False
Latency=40
OutputRate=22050Hz
EffectsChannels=16
DopplerSpeed=6500.000000
MusicVolume=100
SoundVolume=200
AmbientFactor=0.600000
[IpDrv.TcpNetDriver]
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=1.0
MaxClientRate=25000
SimLatency=0
DumbProxyTimeout=2.0
SimulatedProxyTimeout=10.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
MaxTicksPerSecond=25
SpeculativeNak=True
[Engine.DemoRecDriver]
MaxTicksPerSecond=60
DemoSpectatorClass=UnrealShare.UnrealSpectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
DumbProxyTimeout=2.0
SimulatedProxyTimeout=10.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
[IpDrv.TcpipConnection]
SimPacketLoss=0
SimLatency=0
[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconPort=7776
BeaconProduct=Unreal
[SoftDrv.SoftwareRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=False
Coronas=False
HighDetailActors=True
HighResTextureSmooth=True
LowResTextureSmooth=False
FastTranslucency=True
[GlideDrv.GlideRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailBias=-1.500000
RefreshRate=60Hz
DetailTextures=True
FastUglyRefresh=False
ScreenSmoothing=True
Resolution=Default
[MetalDrv.MetalRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
[SglDrv.SglRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=False
Coronas=True
HighDetailActors=False
ColorDepth=16
DetailTextures=False
FastUglyRefresh=False
TextureDetailBias=Near
VertexLighting=False
[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=6
GridEnabled=True
SnapVertices=True
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=False
AutoSaveTimeMinutes=5
AutoSaveIndex=6
C_WorldBox=(R=0,G=0,B=107,A=0)
C_GroundPlane=(R=0,G=0,B=63,A=0)
C_GroundHighlight=(R=0,G=0,B=127,A=0)
C_BrushWire=(R=255,G=63,B=63,A=0)
C_Pivot=(R=0,G=255,B=0,A=0)
C_Select=(R=0,G=0,B=127,A=0)
C_AddWire=(R=127,G=127,B=255,A=0)
C_SubtractWire=(R=255,G=192,B=63,A=0)
C_GreyWire=(R=163,G=163,B=163,A=0)
C_Invalid=(R=163,G=163,B=163,A=0)
C_ActorWire=(R=127,G=63,B=0,A=0)
C_ActorHiWire=(R=255,G=127,B=0,A=0)
C_White=(R=255,G=255,B=255,A=0)
C_SemiSolidWire=(R=127,G=255,B=0,A=0)
C_NonSolidWire=(R=63,G=192,B=32,A=0)
C_WireGridAxis=(R=119,G=119,B=119,A=0)
C_ActorArrow=(R=163,G=0,B=0,A=0)
C_ScaleBox=(R=151,G=67,B=11,A=0)
C_ScaleBoxHi=(R=223,G=149,B=157,A=0)
C_Mover=(R=255,G=0,B=255,A=0)
C_OrthoBackground=(R=163,G=163,B=163,A=0)
C_Current=(R=0,G=0,B=0,A=0)
C_BrushVertex=(R=0,G=0,B=0,A=0)
C_BrushSnap=(R=0,G=0,B=0,A=0)
C_Black=(R=0,G=0,B=0,A=0)
C_Mask=(R=0,G=0,B=0,A=0)
C_WireBackground=(R=0,G=0,B=0,A=0)
C_ZoneWire=(R=0,G=0,B=0,A=0)
EditPackages=Core
EditPackages=Engine
EditPackages=Editor
EditPackages=Fire
EditPackages=IpDrv
EditPackages=UnrealShare
EditPackages=UnrealI
EditPackages=IpServer
EditPackages=UDSDemo
EditPackages=UPak
[Engine.GameInfo]
bLowGore=False
bVeryLowGore=False
bMuteSpectators=False
bNoCheating=True
AutoAim=0.930000
MaxSpectators=2
AdminPassword=
GamePassword=
MaxPlayers=16
ServerLogName=server.log
[UnrealShare.UnrealGameOptionsMenu]
bCanModifyGore=True